Saturday, July 30, 2011

iPod nano

Apple's sixth generation of the iPod nano is essentially the first complete rethinking the product has had since its debut in 2005. The previous form factor -- slim and light with a decently sized display and clickwheel -- has been all but abandoned. The new design is a complete departure; a full touchscreen device that brings to mind something more like a large, living postage stamp than a portable music player. Along with the radical hardware redesign, Apple has infused the media player with a brand new operating system as well -- an interface that looks and plays more like iOS than iPod. We've spent the past week or so knocking the nano around to see if it's worth your hard-earned dollars, and we've got the answers inside -- so read on for our full review.


Size-wise, the iPod nano has never been smaller. The new hardware is slightly wider than the previous nano, but this time it's a tiny square, with a miniature, 1.54-inch 240 x 240 capacitive multitouch LCD display. Around back is a built-in clip, and the whole affair is encased in the same kind of anodized, colored aluminum you've come to expect from an iPod nano. In case you're wondering, this particular model can be had in seven different colors -- which weirdly makes us think that Apple believes someone out there will get one for every day of the week. Though the previous generation device sported a video camera, that's been ditched in the new model along with the physical controls. Anyone who's spent a lot of time on the go with the nano will probably be happy about these changes -- the clickwheel could be a bit hard to navigate with accuracy, say, when jogging.

Other than that, the new nano is considerably lighter than the previous model, weighing in at roughly 21 grams, whereas the older version clocked in at about 36g. In fact, it's so light that when using the clip to attach it to a shirt (or in our case, the strap of a bag), you barely notice it hanging there at all.

The nano boasts just three hardware buttons -- one larger button on the top right for power / sleep, and two smaller, circular ones on the top left for volume controls, another change we appreciate. In the previous nano, in order to adjust the volume you had to unlock the device then navigate with the wheel. Now with actual hardware buttons, you can turn the volume up or down without ever actually looking at the player. It's a minor but welcome improvement. If these buttons are a byproduct of Steve Jobs hating buttons, we like it.

While that screen is small, it's not hard to get around in, and the touch response seemed about as tight as it is on the new touch or iPhone. Multitouch rotation worked just fine, and in general use, moving from place to place with the new nano was considerably faster than on previous models.

Overall, we think the design is a big step forward for this line of players. Eschewing the staid clickwheel for a simple touchscreen interface is a big plus in our book, and the high-end feel to the materials and build quality makes this seem right at home next to something like the new iPhone. Of course, at this size, you're far more likely to lose this thing -- and the price tag will make that sting a bit more than if you misplaced a shuffle.



The iPod nano's strongest suit has always been its simplicity of purpose, and that's never been more evident than in this newest device. If there was ever confusion for buyers about whether to get a nano or something more full-featured, such as the touch -- that argument is dead. Apple's ditched the video camera and the ability to play back video here, along with lots of other "extra" stuff (contacts, calendars, notes, games). With the new nano, you can listen to audio and look at photos -- and that's it.

The new interface is far more intuitive than the classic iPod interface, in our estimation. Though you have just as many playback and sorting options as before, the multitouch, iOS-ness of the experience strips away the feeling of endlessly scrolling through menus (often without context) to get to what you're looking for. The new UI looks and acts just like iOS, but according to Apple the nano is not actually running a build of iOS. We know that previous iPod UIs were built using a handful of components from OS X, so it's safe to assume that this new interface is made up of a hodgepodge of tried and tested frameworks. The results are great -- the nano feels like iOS in all the ways that matter (so much so that we mistakenly call it a "phone" in the video below), including inertial scrolling, the ability to rearrange your homescreens, and general navigation throughout the device.

Getting around the UI is similar, though not exact, to iOS. To navigate you flip through a couple of pages of iPhone-style icons. It's like a micro Springboard. You can hold down on an icon to put it into "jiggly mode," and then move the icons as you would in iOS. When you're using one of the functions of the device, you can long press on the center of the screen to return to your homescreen; swiping to the right when you're listening to music or viewing photos will take you back through your previous screens until you land on home. Lists are scrollable and multi-tiered just like in iOS. There is the occasional hidden dialog in some places that we found odd, like where Apple placed the "add" and "edit" buttons for playlists -- they're unexposed at the top of your playlist screen, and require a scroll up to discover.

iMac 2011


The heaviest of heavyweights in the all-in-one field has seen another update, another batch of new internals to liven up the aging (but still classy) chassis. Apple unveiled its latest iMac refresh last week, surprising nobody with a new selection of AMD Radeon HD graphics cards, quad-core Intel Sandy Bridge processors, and solid-state storage options, all designed to do one thing: go faster.

These latest iMacs are quite naturally the speediest yet, as you'd expect, but with the right configuration they can be properly quick. Faster internals plus Thunderbolt ports on the outside turn what's supposed to be a family-friendly and eye-catching machine into an unassuming powerhouse that might just be quick enough for professional users. There's a more important question, though: is this $1,999 system the right choice for you?



Hardware

When Apple refreshed the iMac lineup last year we sampled the 21.5-inch model, svelte and sweet and a good choice for your average household. This time we moved up to the full 27-inch size, sporting a Core i5 processor that hums along at 3.1GHz. This is the processor you get if you opt for the pricier configuration of the bigger model and resist the urge to make any other customizations -- but cycle-hungry users can spend an extra $200 to step into a 3.4GHz Core i7.

Either way you get four cores, ours came paired with 4GB of 1333MHz, DDR3 RAM, installed as two 2GB DIMMs, and a 1TB 7,200RPM, SATA drive. Pushing pixels to that 27-inch, 2,560 x 1,440 resolution IPS panel is an AMD Radeon HD 6970M graphics card with 1GB of GDDR5 memory. That, thanks to the dual Thunderbolt ports tucked around the back, gives users a new-found ability to power a lot of external displays, in theory up to four thanks to the dual-channel nature of each port. We managed to get two additional displays lit up, but the LED-backlit monitor here is more than spacious enough for most use, and is certainly bright and gorgeous enough too -- but you knew that.



In fact you probably already know a lot about how this looks because, other than the faster internals, there isn't a lot new here. It's the same design that Apple's been hawking for a few years now. It still looks good, modern and understated styling matching your modern and understated life, but we're left wanting some updates. That SD card slot is still dangerously close to the DVD-ROM slot (which still won't accept Blu-ray discs), and the power button is still in exactly the right spot to confound new users and frustrate experienced ones as they accidentally hit it every time they reach to tilt the display back.

And we can't help but wish we could get a little more interactive with that hyper-glossy display, which makes for a heck of a good mirror when turned off. Apple of course has patents out for what looks like atouchable iMac and we're a bit disappointed they didn't come to fruition here -- though we would hate to smudge up that surface. There's still no matte option, but at least you can opt out of getting a Magic Mouse and substitute in a Magic Trackpad this time.

Oh, and there's a new FaceTime HD webcam stuck in the bezel, for those about to chat.



This machine has the higher of the two default configurations for the 27-incher, and we found it more than adequate for just about anything we threw at it. Obviously the gaming selection is still a little limited here, but Half-Life 2 and Portal 2 played full-res without a hitch. As you'd expect a 1080p clip loads quickly and cycles just fine -- we had five simultaneous 1080p clips going without a hint of frame drop on any.

In fact about the only the only thing that really caused a stutter was trying to edit a 4K video clip in REDCINE -- it was still workable, but we had to view it at half-res to get the preview render looking smooth. Hardly a deal-breaker. If you're looking for more synthetic benchmarks, we scored 8,465 in Geekbench, a 30-second 720p clip exported from iMovie in 20 seconds, and a 1080p clip took under a minute.

iPhone 3GS

If it ain't broke, don't fix it -- right? We know countless reviews of the iPhone 3GS may begin with that cliché, but there's little chance you'd find a better way to describe the strategy that Apple has just put into play with its latest smartphone. In many ways, the 3GS is a mirror image of the iPhone 3G; externally there's no difference. It's inside where all the changes have happened, with Apple issuing a beefed-up CPU, new internal compass, larger capacities for storage, and improved optics for its camera. More to the point, the release of the 3GS coincides with the launch of iPhone OS 3.0, a major jump from previous versions of the system software featuring highly sought after features like cut, copy, and paste, stereo Bluetooth, MMS, tethering, video recording, landscape keyboard options for more applications, and an iPhone version of Spotlight. At a glance, what Apple seems to be doing is less a reinvention of the wheel and more like retreading the wheel it's already got (and what a wheel, right?). So, do the iPhone 3GS and OS 3.0 tweak the details in just the right places, or has Apple gone and gotten lazy on us? Read on to find out.


As we said in the intro, there is nothing visually different about the iPhone 3GS versus the iPhone 3G, save for the lettering on the back, which is now mirrored like the Apple logo. While we had seen leaked images of a matte finish, bezel-free version of the device, when push came to shove, what we got was essentially a carbon copy of the iPhone 3G. In terms of the general elements of the phone -- the plastic casing, mute switch, home and power buttons, etc. -- there is no change at all. In fact, if you were to lay this phone and its predecessor next to one another face up, the new model would be indistinguishable. Of course, the 3GS is not just a clone of the previous device, and Apple has made most of its significant changes inside the phone.


First off, the company has supercharged the CPU of the 3GS (remember, the S is for speed), jacking up the processor numbers from 412MHz to a rumored 600MHz. Additionally, the RAM is said to have doubled from 128MB to 256MB, the phone is offered with 16GB or 32GB of storage, and Apple has swapped out the previous graphics chip for a new version -- dubbed the PowerVR SGX -- which adds support for more robust visuals via OpenGL ES 2.0. All this should mean that end users will see a noticeable difference in app speeds and loading times (Apple claims an average of 2x faster loads, though since the company has been cagey about upgrade details, it's hard to know what the real differences are).

So, do the revamped insides equal an improved experience on the phone? Kinda.

For our oft-used phone actions -- flicking through homescreens, calling up search terms in Spotlight, scrolling through long lists -- we definitely felt like the 3GS was snappier than its predecessor. It wasn't like the doors were flying off, but there was a noticeable bump in speed, particularly when it came to initial data loads (how quickly you see content pop up within an application). When it came to opening apps which pull lots of that kind of content, like Contacts, Calendar, or Messaging, we saw an even more noticeable improvement. Comparing the 3G and 3GS side-by-side yielded small but absolutely palpable differences -- the 3GS does seem to eliminate quite a few of the hangs we find maddening as we go through our day. It's not the perfect salve, but it's a start.

We're excited by the cranked up CPU, but in our experience you'll see lowered load times (though obviously not as drastic) if you take a standard 3G and do a full restore, so there is the lingering question of whether or not the jacked-up feel of the 3GS will last, or will begin to bog down after months of use and heaps of data.

iPad


Finally, the Apple iPad review. The name iPad is a killing word -- more than a product -- it's a statement, an idea, and potentially a prime mover in the world of consumer electronics. Before iPad it was called the Apple Tablet, the Slate, Canvas, and a handful of other guesses -- but what was little more than rumor and speculation for nearly ten years is now very much a reality. Announced on January 27th to a middling response, Apple has been readying itself for what could be the most significant product launch in its history; the making (or breaking) of an entirely new class of computer for the company. The iPad is something in between its monumental iPhone and wildly successful MacBook line -- a usurper to the netbook throne, and possibly a sign of things to come for the entire personal computer market... if Apple delivers on its promises. And those are some big promises; the company has been tossing around words like "magical" and "revolutionary" to describe what many have dismissed as nothing more than a larger version of its iPod touch. But is that all there is to this device? Is the hope that Apple promises for this new computing experience nothing more than marketing fluff and strategic hyperbole? Or is this a different beast altogether -- a true sign that change has come to the world of the PC? We have the definitive answers to those questions (and many more) right here, so read on for our full review of the Apple iPad!


The first thing you notice about the iPad is, well, you don't really notice it. In many ways, there is just not much here -- design wise -- to comment on. The bulk of its surface is taken up by a 9.7-inch, 1024 x 768, capacitive, multitouch LED-backlit display surrounded by a glossy black bezel that some will say is too wide but, in practice, is an important design consideration that prevents the touchscreen from being inadvertently activated when handled. There's only Apple's signature "home" button to interact with, and the back of the device is a dutifully simple piece of curved aluminum. Like most Apple products, it's a beauty to behold, but it's not exactly notable for design flourishes; simply put, it's good looking but not terribly exciting. But if the design of the iPad is an exercise in restraint, it only serves to reinforce how formidable this technology feels once it's in your hands. The device has some heft, weighing in at 1.5 pounds, but is still comfortable to hang onto at most angles. Considering the computing power of the tablet, a thickness that tops out at half an inch is pretty impressive, too. But how does it feel in your hands? Well, that matte aluminum on the back surprisingly communicates warmth (though we don't recommend resting this on any bare flesh on a cold morning), and the rest of the design gets out of the way and lets you concentrate on what is really most important: that screen. And that's kind of the point, isn't it?

The iPad does house a few other components you should be aware of: a volume rocker and screen position lock (which forces the device to remain in landscape or portrait mode) on the upper right hand side, a power / sleep button and headphone jack on either side of its top edge, and Apple's famous 30-pin dock connector alongside a single thin speaker on the bottom of the unit. There is nothing outwardly notable about the buttons or layout on the iPad -- if you've used an iPod touch or iPhone, you'll find yourself right at home... and that's exactly how Apple wants it.



As far as ergonomics are concerned, the standard seated-with-iPad-in-lap move is a completely comfortable experience, but there are definitely use cases where handling a flat slab becomes a pain. For instance, single finger typing becomes a bit of a game of hunt-and-peck, and that's the situation you find yourself in if you're ever standing with the iPad or holding the device with your other hand. We mentioned that iPad has some weight to it, and while it's comfortable to hold, it is considerably more of a handful than an iPhone. You'll feel that weight in your arms after extended period of keeping it aloft. Apple promo videos like to show their users happily grabbing the iPad and swinging their legs up onto a table -- Fonz style -- but if you're like us, most of your heavy text entry is done while seated at a standard table or desk, which means that unless you have a dock you're going to be typing on the iPad as a flat surface. The thing is, we actually found the flat-typing experience to be pretty good; it takes a little getting used to, but it's not totally bizarre either. In fact, we'd say it's a much more enjoyable experience than single-hand typing. Still, just as with the iPhone, there is a learning curve here that may diminish some hit-and-run shoppers' interest.

Internals

As you probably know by now, the iPad packs Apple's custom, PA Semi-designed 1GHz A4 system-on-a-chip -- a single Cortex A8 core coupled with a PowerVR SGX GPU. RAM on the iPad hasn't been revealed, but we suspect there's 512MB (at least) inside here -- we'll know more once iFixit or someone else puts the pad under the knife. Also onboard is 802.11a/b/g/n WiFi, Bluetooth 2.1, a digital compass, an accelerometer, microphone, and ambient light sensor. The 3G model that ships at the end of the month will add UMTS / HSDPA data along with an AGPS chip. You can purchase the device in capacities of 16GB, 32GB, or 64GB. We had the 64GB version for this review.

In our testing, the A4 SOC seemed to deal with whatever we threw at it handily. From opening and rendering webpages to playing the most graphically intensive games (including scaled iPhone versions, of course), it didn't miss a beat. The photo app was particularly impressive, allowing for fast scrolling through high resolution pictures without a hiccup, and handling rotation and zooming with no resistance or hesitation. Applications themselves opened quickly -- not instantly. Of course, as many detractors have noted (Engadget included), there's no true multitasking here, so seeing a system with this much power perform admirably one app at a time wasn't a huge surprise, especially since we'd experienced the same thing on an earlier version at the January event (more on this in a moment). Still, it seems like the A4 has power to spare, and that's a good thing if the third party apps we used on the iPad were any indication of where things are headed -- more graphically intensive and packing far more functionality.

The battery -- a 25-watt-hour lithium-polymer (non-removable of course) -- held up surprisingly well in our testing. More on that in the battery section down below.

iPad 2

To say Apple's iPad 2 is an easy tablet to review is somewhat of an understatement. The device, a follow up to last year's wildly successful (and currently market-defining) iPad, is nearly identical when it comes to software, and though improved, closely related on the hardware side as well. With a 9.7-inch, 1024 x 768 display, the general size and shape of the device has remained the same, and though inside there's a new dual core A5 CPU, more memory, and a pair of new cameras, most of the iPad 2's changes are cosmetic. Still, the previous tablet soared far above most of its competitors when it came to the quality of both the hardware (if not its raw specs) and its software selection -- something Apple still stands head and shoulders over its adversaries on. So this new model, a thinner, sleeker, faster variant of the original may not be breaking lots of new ground, but it's already at the front of the pack. But is the iPad 2 worth an upgrade for those that took the plunge on the first generation? More importantly, does the device have what it takes to bring new owners into the fold? Those questions -- and more -- are all about to be answered in the full Engadget review, so read on!


The iPad 2 is both all about -- and not about -- the hardware. From an industrial design standpoint, the iPad 2 just seriously raised the bar on sleek, sexy computer hardware. If you're an owner of the original model, you know it was no slouch in the design department, but its latest iteration takes it to a whole other place. The first thing you'll probably notice about the iPad 2 is that it's thin -- unbelievably thin. At its thickest point, the tablet is just 0.34-inches (compared with the first iPad's half an inch of girth). The device is slightly shorter than the previous model (at 9.5-inches tall), but also slightly less wide (just 7.3-inches versus the iPad's 7.47-inches). It looks and feels amazingly sleek when you hold it. As Steve Jobs pointed out at the launch event, the device is thinner than the astoundingly thin iPhone 4 -- quite a feat considering what's packed inside the slate. Of course, it's still not exactly light, weighing in at 1.33 pounds (or 1.34 / 1.35 for the 3G models), just a hair under the original's one and a half pounds.

As with the previous version, the front of the device is all screen, save for a bezel (which appears slightly less broad than the one on the first model), and a home button at the bottom of the display. The iPad 2 does add a camera opposite from that button at the top of the device, but the small dot is barely noticeable. Around back there's the familiar, smooth aluminum of the previous version (it does feel slightly smoother here), a small, dotted speaker grid on the lower left, a camera on the upper left, and depending on what model you get, the 3G antenna along the top back. The volume buttons and mute / rotate switch sit on the back left side of the device, while on the right you'll find the Micro SIM slot (on 3G versions). A standard 30-pin dock connector is along the bottom, while the top reveals a power / sleep button on the upper right side, and a 3.5mm headphone jack on the left. All pretty standard business for an iPad, but smartly put together on this tiny frame.

The device is available with either a white or black bezel -- we reviewed the white model.

In all, it's an incredibly handsome and svelte package. Pictures don't quite do the iPad 2 justice -- it feels really, really great in your hands. Not only does the construction give it a feeling of heft and permanence, but the thin profile combined with the new, tapered edges make holding the device a real joy. Apple is known for its industrial design, and they didn't just chew scenery here; the iPad 2 is beautifully and thoughtfully crafted.

iPhone 4


The iPhone 4 is no small thing to review. As most readers of Engadget are well aware, in the gadget world a new piece of Apple hardware is a major event, preceded by rumors, speculation, an over-the-top announcement, and finally days, weeks, or months of anticipation from an ever-widening fan base. The iPhone 4 is certainly no exception -- in fact, it may be Apple's most successful launch yet, despite some bumps on the road. We've already seen Apple and AT&T's servers overloaded on the first day of pre-orders, the ship date for the next set of phones pushed back due to high demand, and die-hard fans in lineoutside of Apple locations a week before the phone is actually available. It's a lot to live up to, and the iPhone 4 is doing its best -- with features like a super-fast A4 CPU, a new front-facing camera and five megapixel shooter on the back, a completely new industrial design, and that outrageous Retina Display, no one would argue that Apple has been asleep at the wheel. So the question turns to whether or not the iPhone 4 can live up to the intense hype. Can it deliver on the promises Steve Jobs made at WWDC, and can it cement Apple's position in the marketplace in the face of mounting competition from the likes of Google and Microsoft? We have the answers to those questions -- and many more -- in our full review, so read on to find out!


In his WWDC keynote, Steve Jobs likened the design of the iPhone 4 to that of a "beautiful, old Leica camera," and as we've said before, he wasn't off the mark. Instead of hewing to the curved, plasticky, silver-bezeled look of the iPhone 3G and 3GS, the company has turned the casing and face of the device into something decidedly more detailed and sophisticated. From the design aesthetic through to the actual build process, Jony Ive and his team have reset what we expect in an iPhone, coming up with something that clearly harkens back to the retro-future Braun designs of Dieter Rams. The iPhone 4 is made up of three basic parts: two pieces of smooth, strengthened glass, and a stainless steel band which wraps around the sides, top, and bottom of the phone. The effect is clean but not simple, and Apple has added little details, like altered volume buttons (what used to be a rocker is now separated into circular clickers labeled + and -), and notches in that metal band which serve to improve radio connections (more on that in a minute). The phone is noticeably thinner than the 3GS at .37 inches compared to .48 inches, but it weighs the same 4.8 ounces, making the whole package seem tighter and denser. It feels great in your hand, with good heft, although it might take a little time to get used to the lack of a rounded back if you're coming from the 3G or 3GS.


We can't overstate how high-end the design of the iPhone 4 is. The 3GS now feels cheap and chubby by comparison, and even a phone like the HTC Droid Incredible -- which just came out -- seems last-generation.

As we said, there are three main pieces of the phone, which together create an effect not wildly dissimilar to that of an ice cream sandwich. You know, but far pricier... and not edible. The face of the device is made up of extremely strong glass which Jony Ive says is "comparable in strength to sapphire crystal, but about 30 times harder than plastic." A small slit for the earpiece and the front-facing camera are embedded in the glass above the display, with the familiar home button towards the bottom -- a button we should note feels much clickier than on our 3GS. On the left side of the phone you've got the new volume buttons, a redesigned mute switch, and a small notch towards the base of the unit. On the right side is the Micro SIM slot and another notch in the band at the bottom, and up top there's the power / sleep button, headphone jack, another notch, and new noise-canceling microphone. Along the bottom is a speaker, microphone, and the 30-pin dock connector port. The backside of the phone is made from the same kind of ultra-strong glass as the front, interrupted only by the new five megapixel camera, its LED flash companion and, of course, the Apple logo.




iPod Classic 160GB



Other manufacturers appear to have given up on hard disk-based MP3 players, but not Apple. The latest iPod Classic has a huge 160GB capacity, yet it's no thicker than three £1 coins thanks to its single-platter 1.8in hard disk.
You might think the iPod Classic would have a shorter battery life than flash-based players, but it has one of the best battery lives around we've seen. It lasted an astonishing 43 hours and 14 minutes playing music and nearly nine hours when playing video.
Like other iPods, the Classic can play only MPEG4 and H.264 video files. Both looked bright and sharp on the 2?in screen. There are plenty of free and low-cost video-encoding applications with pre-programmed settings tailored for the Classic. You'll want to use them, too, as iTunes can be laboriously slow at re-encoding incompatible videos.
This model is almost identical to the previous 120GB Classic. Disappointingly, it doesn't have an FM radio like the latest Nano.
Previous hard disk-based iPods have suffered from distortion, especially at the high end when boosting bass using the equaliser. Sadly, this Classic suffers from the same problem, albeit to a lesser extent than previous models. The problem is most clearly apparent on heavily compressed AAC files.
For the best possible audio quality you'll need to invest in a quality set of earphones. The included set sound muddy and weak and will need to be replaced with a better-sounding set as soon as possible. Like all other current iPods, with the exception of the screen-less Shuffle, the Classic can recommend tracks in your music library that would go well with the track you're listening to. This feature, called Genius, depends on iTunes on your computer analysing your music library first, but is useful.
The 160GB iPod Classic has excellent battery life and is the only choice if you want to carry a huge music library around with you. It's disappointing that Apple hasn't completely fixed the audio distortion issues, but if you can live with less than perfect audio quality then the iPod Classic is a good player.

iPod touch 2011


At Apple's last event, Steve Jobs called the iPod touch the company's "most popular iPod," and it's easy to understand why. In just a few short years, the iPhone-with-no-phone has kept in lockstep with Cupertino's halo device, benefitting from the same kind of constant hardware and software updating that has helped turned the iPhone into an iconic gadget. The touch has been right alongside the iPhone's meteoric rise in popularity, becoming the go-to second-pocket slab for millions. There are good reasons, too. Apple boasts about gaming on the device -- claiming it beats out both Nintendo's and Sony's offerings in sales... combined. While we can't concede that the device is a dedicated game console, it most definitely games. And it's still an iPod, an internet device, and a thousand other things thanks to Apple's vastly populous App Store. Now the player has once again reaped the rewards of iPhone updates, boasting a new Retina Display, the A4 CPU, two cameras which allow for FaceTime calling and 720p video recording, and all the new features of the company's latest mobile operating system, iOS 4.1. But despite all of the plusses, we still have to ask: is the little do-everything box still worth the premium price tag? We took a deep dive on the latest model and have the verdict, so read on to find out.


If you own the last version of the iPod touch, the design of the latest version shouldn't come as a major surprise. Instead of aping the iPhone's new glass-sandwich looks, the touch hews close to its roots with a super thin profile made up of one part glass screen and one part all-metal back. The device still bears the smudge inviting chrome rear panel, and continues the trend of shrinking the thickness as far down as possible. We thought the iPhone 4 was crazy thin, but the new touch looks like a toothpick by comparison. In our large hands, we might even argue that it's a little too small -- but it should be just right for the legion of teens and tweens that will clamor for this come holiday time.

As with earlier version, hard buttons come in the form of a single home key, a power / sleep button (finally moved to match the iPhone's placement at the top-right of the device, as opposed to the opposite side on previous versions), and two volume buttons on the left. Around back there's now a small camera lens in the upper corner of the device, while a single, VGA shooter peers out from behind the glass on the front of the player. A quick note: we had a little trouble consistently finding the sleep button when using the device -- it's a bit buried in the housing.

All told, we think it's break even in the looks department. The thinness is certainly welcome, but not a game changer. While we like the iPod touch design overall, there's nothing present in the new version that makes it significantly more lust-worthy than previous generations.



Inside the new iPod touch is Apple's A4 CPU, the same engine used to power the iPhone 4 and iPad (and that new Apple TV as well). We assume the device is sporting the same 512MB of RAM that the iPhone has, but we won't know for sure until someone like iFixit gets their hands on it. The 3.5-inch capacitive touchscreen is called a Retina Display, which means it had equal resolution (960 x 640) and pixel density (326 ppi) as the iPhone 4, but it's not the same IPS panel that you're used to on the touch's big brother. What does that mean in real world terms? Well in our testing we could see noticeable difference in viewing angles, but only at pretty extreme positions. We also felt like the touch's display was slightly darker than the iPhone 4 screen. In general, we don't see this as a major detractor for the device, but there's no question that the iPhone 4 is sporting a qualitatively better display. It may be an "iPhone with no contract" in many regards, but not when it comes to the screen.

Aside from that you've got WiFi (802.11b/g/n to be exact), Bluetooth 2.1 + EDR, and Nike + support built in. No GPS here, and obviously no cell radios.

We're a little confused by Apple's reluctance to add a GPS chip to these devices. Since the App Store is litered with navigation software, and this could easily take the place of a TomTom or Garmin device, it seems like a short walk to paradise for the company. The touch checks a lot of boxes on the list, but true navigation is still blank, and we can't really understand why.

MacBook Pro 2011


Apple might say we're in the post-PC era, but hey -- turns out they still make Macs in Cupertino, and thenew MacBook Pro is actually one of the more aggressive refreshes in the machine's history. Not only has it been less than a year since the last MacBook Pro spec bump, but our 15-inch review unit is actually the first Sandy Bridge system we've received from any manufacturer. And it's not just the CPU that's new: Apple's also launching the new Thunderbolt high-speed interconnect, and there's been a big switch to an AMD Radeon HD 6750M GPU paired with Intel's integrated HD Graphics 3000, an arrangement that should offer both solid graphics performance and great battery life. That's a lot of new parts in a familiar case -- but do they add up to something more than just a speed bump? Read on for our full review!


It's been nearly three years since the MacBook Pro last had a significant design change, so you'll need some eagle eyes to tell these new models apart from its predecessors. Seriously, Thunderbolt even uses the Mini DisplayPort connector, so the only distinguishing characteristics are the lightning-strike Thunderbolt icon on the port row and a subtle new texture to the aluminum lid. Oh, and the SD slot is now SDXC. Almost everything else is exactly the same: the still-best-in-class keyboard and glass multitouch trackpad, the standard glossy display, the ports, the sealed-in battery, you name it.

That's both good and bad, of course: Apple's competitors have only recently gained any ground on the MacBook Pro's unibody build quality and stiffness, but would it really kill anyone to throw in a couple extra USB ports? And maybe space them out enough to allow for both a thumb drive or wireless card and another device without an extension cable? That would be cool. And while we're at it, we'd also love that optional higher-res 1680 x 1050 display to come standard -- in matte, if possible. We will not even begin to lament the lack of a Blu-ray option; down that road lies only the aching pain of desire forever unfulfilled.

To sum this up: it looks and feels exactly like a MacBook Pro. It's still the industry standard in terms of design and quality, but after three years competitors like the HP Envy 14 have started knocking on the door, and we'd like to see the best get even better the next time around.

Performance, graphics, and battery life

No two ways about this: the new MacBook Pro is the fastest laptop we've ever tested, hands-down. We were sent the stock $2,199 15-inch MacBook Pro, and its 2.2GHz quad-core Core i7-2720QM, 4GB of RAM, and AMD Radeon HD 6750M graphics with 1GB of dedicated GDDR5 RAM turned in numbers exceeding any Mac we've ever had in the labs. In fact, the raw CPU score is so high you'd have to step to a Mac Pro and Xeon processors to get anything faster, as far as we can tell. (That'll obviously change when Apple bumps the iMac line to Sandy Bridge.)

OS X BenchmarksGeekbenchXbench OpenGLBattery Life
MacBook Pro (early 2011) (2.2GHz Core i7-2720QM, Radeon HD 6750M / Intel Graphics 3000)9647340.1 (Radeon) / 157.78 (Intel)7:27
MacBook Pro (early 2010) (2.66GHz Core i7-620M, GeForce GT 330M)5395228.225:18
iMac (mid 2010) (3.06GHz Core i3-540, Radeon HD 4670)5789unavailablen/a
iMac (late 2009) (2.8GHz Core i7-860, Radeon HD 4850)
8312191.08n/a
MacBook Air (late 2010) (1.83GHz Core 2 Duo, GeForce 320M)2717117.38~7:30
Notes: battery life on all machines but the Air calculated using our standard video rundown test; Air was a usage test 

Let's talk about those graphics scores for a moment. While the Radeon HD 6750M performed admirably when active, it also seemed to run a little hot -- yes, we got between 80 and 130fps running around inHalf-Life 2: Episode 2 at native res, but the fan kicked in as soon as we launched the game, and it stayed on loudly the entire time, even as the case got noticeably warm around the hinge. It's obviously a capable GPU, but it's a good thing the system automatically switches to the integrated Intel HD Graphics 3000 when it's not needed -- there's a serious decrease in heat and power usage.

Unfortunately, reduced heat and power usage comes at the expense of raw capability. Intel's integrated graphics have never been much to write home about, and while HD Graphics 3000 is an improvement, it's still pretty slow. Apple told us Intel integrated graphics performance should equal or exceed the previous Pro's integrated NVIDIA GeForce 320M, but we found it to be slightly slower at every turn, although not enough so to be dramatically noticeable. It's not a huge problem on the 15- and 17-inch Pros, since you can fall back on that Radeon, but we wouldn't try to do more than average HD media playback or casual gaming on the entirely-Intel 13-inch model.

On a happier note, we set up Boot Camp and ran benchmarks in Windows 7 to provide some more context to our numbers, and the MacBook Pro crushed those tests as well -- the VAIO Z only got a better PCMarkVantage score because of its fast SSD, and the Envy 17 just barely pulled out better graphics performance. (You can configure the MBP with a 128GB SSD for $100 extra, which should probably be standard over the pokey 5,400RPM hard drive.) Playing a little Batman: Arkham Asylum while booted in Windows netted a smooth 60fps at native resolution while meandering about, with a dip to 55fps during fights.

Windows BenchmarksPCMarkVantage3DMark06 
MacBook Pro (early 2011) (2.2GHz Core i7-2720QM, Radeon HD 6750M, under Windows 7)804110,262
HP Envy 14 (Core i5-450M, Radeon HD 5650)60381928 / 6899
Toshiba Portege R705 (Core i3-350M)50241739 / 3686
Sony VAIO Z (Core i5-450M, NVIDIA 330M)99496,193
HP Envy 17 (Core i7-740QM, Radeon HD 5850)615310,787
Dell XPS 14 (Core i5-460M, NVIDIA 420M)57961955 / 6827
Notes: For 3DMark06, the first number reflects score with the discrete GPU off (if possible), the second with it on.

Needless to say, we had no problems getting through a workday on the new MBP -- we generally juggle Firefox, Chrome, email, a couple chat clients, and various image and video editing tasks on and off throughout a day, and things never felt sluggish or laggy at all. Used this way, we also managed to get around seven hours of battery life, which is pretty impressive -- we imagine things would have dipped had we fired up the Radeon more often, but in day-to-day usage the Intel graphics did just fine.

And fair kudos to Apple: with the MacBook Air, the company switched to a new battery test that automates browsing popular sites over WiFi at standard brightness, which generates a more accurate number, but also means the new MBP actually is rated lower than the outgoing model using the same battery. That's a solidly consumer-friendly move, and one we definitely wish more PC manufacturers would make as well.

MacBook Air 2011


There comes a time when that giant, corporate-issued laptop stops fitting into your lifestyle. When dragging around a Kensington roller case just won't do. When you start to hear the siren lilt of something thinner, lighter, and maybe a bit more alluring. For years the MacBook Air has been that svelte temptress hollering your name, but it's always been a bit too slow -- all show and no go. It didn't have the power and the longevity to make it a serious contender for your serious affections.

No more. With its latest refresh, Apple has taken what was once a manilla-clad curiosity and turned it into a legitimate machine, not just a sultry looker. Good thing, too, because the death of the plastic-clad MacBook means the Air is now Apple's entry-level portable. Weary traveler looking for a laptop that will lighten your load and, it must be said, your wallet too? This might just be it.



The outside of this 2011 refresh of the MacBook Air is virtually indistinguishable from that which came before it. Yes, that means compromises. On the 13-inch model you'll still have to make do with but one USB port on the left and one on the right, but now that latter one is flanked by a Thunderbolt connector, Apple's implementation of Intel's Light Peak standard. This 10Gb/sec interconnect has become standard fare on all new machines coming out of Cupertino, a fact that should help to accelerate the so-far tardy uptake in support from accessory manufacturers.

The 11-inch model is likewise emblazoned, but sadly has still not been granted an SD reader, something restricted to the bigger 13. On the left you'll find a 3.5mm headphone jack, the MagSafe power connector and... nothing else. All other ports have been deemed unnecessary by Apple's designers and therefore relegated to myriad USB adapters for things like Ethernet -- though if you start relying on those you'll likely need to start packing a USB hub as well.

Like before, the omission of these ports leaves the Air free to pinch down to a delicious taper beneath the keyboard, thin enough to make for a decent cleaver when no proper blade can be found -- or when you just can't be bothered to find one. Even on the fat end it measures a mere .68-inches (17mm) thick. Or thin, rather.



When last we tested an Air, the 13-inch model with a 1.83GHz Core 2 Duo processor scored a 2,717 on the GeekBench benchmark. This new 13, configured with the default 1.7GHz Core i5 and paired with 4GB of DDR3 and a 128GB SSD, nearly doubled that: 5,373. No, that won't threaten the full-bore 15-inchMacBook Pro for sheer speed, but double the performance in nine months is a welcome improvement, living up to Apple's 2x promises here, and from what we've seen elsewhere the 11-inch lives up to its 2.5x promises as well.

OS X BenchmarksGeekbenchXbench OpenGLBattery Life
MacBook Air (mid 2011) (1.7GHz Core i5-2557M, Intel HD Graphics 3000)5373unavailable5:32
MacBook Pro (early 2011) (2.2GHz Core i7-2720QM, Radeon HD 6750M / Intel Graphics 3000)9647340.1 (Radeon) / 157.78 (Intel)7:27
MacBook Pro (early 2010) (2.66GHz Core i7-620M, GeForce GT 330M)5395228.225:18
iMac (mid 2010) (3.06GHz Core i3-540, Radeon HD 4670)5789unavailablen/a
iMac (late 2009) (2.8GHz Core i7-860, Radeon HD 4850)
8312191.08n/a
MacBook Air (late 2010) (1.83GHz Core 2 Duo, GeForce 320M)2717117.384:34

We also threw Windows 7 on there, Boot Camp making it easy, and ran through a further suite of benchmarks to see how it fares there. PCMark Vantage clocked in at 9,484, actually higher than the 15-inch Pro's 8,041 when we tested it, though the Air's 3DMark 06 score was considerably lower thanks to the limited graphics prowess here, just 4,223. So, it's still no gaming rig, but it is the sort of machine you wouldn't think twice about trying to do some serious business on.

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